Bloody Harry, a side-scrolling action-arcade game from FDG Entertainment, is now available from the app store. Featuring gameplay akin to Zombieville 2, Bloody Harry emulates but does not duplicate the fun and excitement of its inspiration.
Bloody Harry Pros:
- Cartoony graphics and lots of gore
- Twangy southern rock style soundtrack and voiceover comments
- Simple controls
- Plenty of purchasable/upgradeable weapons and perks to use
- GameCenter integration for global leaderboards and achievements
Bloody Harry Cons:
- Gets repetitive quickly
- Need to grind to afford interesting stuff
- Controls lack some responsiveness; hit detection is a little off
Playing as Harry the Chef, you must make your way through each level, killing the demonic fruits and vegetables that have come to life and mounted an attack against you. You have a melee weapon and ranged weapon to use, though you can carry multiple ranged weapons into battle and switch between them easily. You earn coins by killing enemies, which can be used to purchase new weapons and upgrade current ones. Completing a level will net you crowns, which are traded for one-time perks. A three-mission structure will earn experience points for each completed mission, and leveling up gives you a choice between a couple of different enhancements like increased damage, more health, etc. Occasionally, you pick up some different items like a skateboard that allows you to move a bit faster, a hammer that caused increased melee damage for a short time, or a cannon that lets you fly through a good portion of a level and take out baddies simply by contacting them. Despite adding something a bit different, these items just didn’t seem to fit properly with the core gameplay. Unfortunately, the game gets pretty stale after a short time, as it’s just the same thing level after level. The hit detection isn’t great, forcing you to line up the chef with the wandering produce along the same plane in order to hit them accurately. It all felt very similar to Zombieville 2, though it lacks the same charm as its predecessor.
Graphically, the game has a colorful cartoony look, but with only 2 different background environments to look at, even the visuals suffer from lack of variety and interest. Boss battles offer a bit of a challenge, but not enough to make the game compelling. The animations are pretty smooth, but the initial slow moments and underpowered weapons force you to grind for a good while before you acquire equipment that feels like it actually makes a difference. The reliance on a dual-currency system is also frustrating, as you’ll similarly need to grind for a while to afford interesting perks that add some excitement. It seems to push you toward IAP if you want to have any consistent fun. The soundtrack has a bit of a twangy rock edge, while the chef does spew a few catchphrases as he dispatches evil veggies. The controls utilize a joypad in the lower left corner, while dedicated buttons for melee and ranged attacks reside in the lower right corner. A weapon swap button in the upper right corner allows you to switch easily between your equipped ranged weapons. The joypad isn’t nearly as responsive as we’d like, requiring a significant drag motion to switch between looking east or west. This led to getting attacked on several occasions when our movements weren’t enough to get the chef looking in the proper direction fast enough.
Replay value is pretty good, as you can grind to get better gear and afford interesting perks, but we just didn’t feel that there was enough there to keep us interested for very long. GameCenter intergration brings leaderboards and achievements into the mix for additional replay value. A universal app for $0.99, Bloody Harry is an average 3.5-Dimple offering.
Bloody Harry Review,