Warhammer Quest, a dungeon-crawling action-RPG based on the board game of the same name, has been brought to the iDevices by Rodeo Games and Games Workshop and is now available from the app store. Similar in style to Rodeo’s previously-released Hunters series, Warhammer Quest offers outstanding visuals, challenging battles, and deep strategic gameplay.
Warhammer Quest Pros:
- Highly-detailed graphic presentation with fantastic lighting effects and great battle animations
- Epic fantasy soundtrack
- Easy-to-use controls and interesting orientation switch mechanic to access inventory
- Lengthy campaign, side quests, randomization, loot drops, and much more
- GameCenter integration for achievements to earn
Warhammer Quest Cons:
- Teeny tiny text is difficult to read
- Number of missed attacks is, at times, laughable
Taking place within a gritty fantasy setting, your goal is to lead your squad of eclectic creatures through a series of dank dungeons, clearing any and all baddies in exchange for loot, experience, notoriety, and plenty of enticing perks. Your initial group of four consists of a pair of melee-minded brutes, an archer who levies ranged attacks, and a mage for all of your mystical needs. As with Hunters, each group member can move and attack on his turn, though once you engage an enemy, you cannot move again on that turn. Each character moves along open squares upon the gridded floor, which can result in getting blocked in by walls or teammates. Positioning is a huge key in this game. Once you’ve used up your available moves/attacks (or completed all of the actions you care to at that time), you end your turn and allow the baddies to move and counterstrike. Orcs, goblins, trolls, spiders, snotlings, and other nefarious beings do their best to wipe out your heroes. Defeating them will provide you with random loot that can be equipped to bolster your unit’s stats or heal damage, while excess or unwanted treasures can be sold in town. This is also where you’ll level up your characters with the experience earned in the trenches. A fog of war feature adds an element of surprise to exploration, and the threat of ambush is a risk that you must weigh against the safety of holding fast in one location for too long.
Graphically, Warhammer Quest features the familiar top-down perspective utilized in Hunters, with highly-detailed environments and fantastic lighting effects that give the world a stylish and intriguing look. Flourishes like the pop-up book animations are breathtaking, which speaks to the level of love and polish that the devs have generously applied. Only a small section of each expansive dungeon is able to be seen from the start, with new areas hidden in darkness and double-arrows at their entrances. You open new areas by moving a team member to the arrows, which triggers a battle against any enemies contained within the new space. Battling requires you to tap on one of the easily distinguishable team members to select, then double-tap any enemy atop a red square to attack (ranged attacks can be used against enemies on orange squares). You may destroy them in one shot, though you are just as likely to miss or only deal partial damage, causing their health arc to diminish. If fact, missing happens way more than we’d expect or care for. Moving is handled similarly, tapping on a character to select him while lighting up any squares in white that are within your travel range. Tap a lit square to show your shortest path lit in green and tap again to confirm. All characters can be moved without waiting for another to finish his trek, which is a notable difference from the Hunters games. Attack animations are quite impressive, though death animations aren’t nearly as cool.
Accessing your inventory is accomplished not with a button, but by changing the orientation of your device from landscape to portrait. Your characters all share the same pool of items, though some can only be equipped by certain group members. Each character has 12 spots to equip items, color-coded for 4 common items, 4 uncommon items, and 4 rare items. There is a helpful journal that explains a lot of the finer points of the game, and the shop allows you to buy and sell items for gold that you’ve earned in battle or from selling items. The soundtrack has a great epic feel, fitting the fantasy genre nicely and creating an air of intensity that enhances the game. The controls are pretty easy to use, and gamers shouldn’t have much trouble navigating the environments. Panning and zooming are handled in the traditional way to give you a better view of the action. Our biggest issue with the game was that the text was extremely tiny and difficult to read on the smaller iDevice screens.
Replay value is terrific, providing a lengthy main quest and lots of fun side quests to complete. You can also play at multiple difficulty levels that impact how challenging the combat is and whether or not permadeath is a factor. iCloud support will keep your progress synced across devices, and three save slots allow you to have multiple games going at once. GameCenter integration provides a bunch of achievements to earn, too. There are a few DLC characters to buy, as well as an additional region, though they are a bit pricey. A universal app for $4.99, Warhammer Quest is an enticing 4.5-Dimple adventure.
Warhammer Quest Review,