Yet Another Zombie Defense, a mash-up of dual-stick zombie shooter and tower defense, has been released by Awesome Games Studio and is now available from the app store. Though the name was probably meant to be tongue-in-cheek, it actually describes this offering to a T.
Yet Another Zombie Defense Pros:
- Variety of zombie types and weapons with which to kill them
- Soundtrack features both upbeat and spooky music
- Dual-stick controls are familiar
- GameCenter integration for leaderboards and achievements
Yet Another Zombie Defense Cons:
- No standout features
- Controls are a little unresponsive
- Little replay value
- Doesn’t save progress
You play as the last human around, looking very much like a head on legs. Your goal is to hold off waves of zombies for as long as possible, keeping close to a lone street light in an empty lot. To accomplish this task, you can walk around blasting zombies with one of over a dozen different weapons, or you can set up a crate-lined perimeter to keep them at bay while you pick them off from within. Additionally, you can set up turrets to fire upon zombies within range. Zombies will either attempt to destroy your perimeter or chase you wherever you go. Shooting them may cause them to drop money, ammo, health packs, or nothing. The completion of each fairly short wave rewards you with more money to spend on new weapons and additional ammo. You can also purchase steel barriers to prevent zombie penetration for greater periods of time than you get with the wooden ones. Once you run out of health, it’s curtains for you.
Graphically, the cartoony style is a bit simplistic and chunky. We would have preferred a more realistic and grittier look, as this seemed a little too cheery for the material at hand. The zombie variety is decent, offering unique looks and behaviors for each type. Some zombies explode, while others move very quickly. The soundtrack has an arcade-y feel that matches the game’s look, wavering between an oddly upbeat track and a slightly spookier one. Controls follow the standard dual-stick setup, where the left stick controls movement and the right stick aims/fires. Shooting/aiming wasn’t as responsive as we’d hoped, as there seemed to be a bit of a delay between touching the right stick and the first shots fired. Replay value is kind of low, and the gameplay gets fairly boring after a short while. Progress is not saved, either, in the event you get a phone call or switch to another app. GameCenter integration provides global leaderboards and an achievement system. A universal app for $0.99, Yet Another Zombie Defense is an uninspiring 3.5-Dimple game.
Yet Another Zombie Defense Review,