Minigore 2: Zombies, Mountain Sheep’s follow-up to their popular dual-stick shooter, is finally available from the app store. With the addition of unlockable, upgradeable weapons, consumable abilities, new environments, a huge variety of unique enemies, and the capability of cramming up to 150 baddies on-screen at once, Minigore 2: Zombies is more than just a reskinning of an old classic.
Minigore 2: Zombies Pros:
- Beautiful graphics, buttery animations, and non-stop action
- Soundtrack fits gameplay well
- Controls are familiar and responsive
- Unlockable, upgradeable weapons and characters, multiple environments
- Tons of challenges to complete and enemies to fight
Minigore 2: Zombies Cons:
- Lacking in quantifiable data to compare against other players; GameCenter underutilized
- Can feel repetitive after a while
Minigore 2: Zombies puts you in the shoes of one of 20 different characters, many of whom should be familiar from the previous iteration and other Mountain Sheep properties. Most of these characters are unlocked by earning enough coins through the course of play, but you do have John and Jerry Gore available from the start. You’ll need to wend your way around 7 different maps, again with only 2 unlocked at the beginning of the game. There are plenty of obstacles you’ll need to negotiate in each, like open graves and portions of fence that can cause you to get hung up if you aren’t paying attention. Zombies, appearing in five dozen varieties from blood-thirsty bunnies to hulking titans, will spawn all around you, forcing you to rely on ranged or melee weapons to eviscerate the foes before they consume your 3 hearts worth of health. Your main weapon is your axe, a stark change from your default gun in Minigore. Additionally, when you do pick up a ranged weapon, it is only available for a short time before its ammo runs out and you return to your melee weapon. This brings about a new challenge, as you’ll need to spend a good deal of time up close and personal with an angry mob of the undead rather than keep your distance while blasting away at them. Shamrock drops can be picked up to put you into temporary Beast mode, allowing you to rampage through enemies for about 10 seconds. You will find that you’ll need to develop some fancy footwork to avoid incoming gunfire, as some of the enemies have their own ranged weapons to use on you.
Coins are earned for eliminating enemies, as well as picked up from the environment. This currency is acquired at a pretty rapid clip, which should allow you to unlock and upgrade often rather than rely on IAP. Each weapon can be upgraded several times, making them faster and more effective. Unlockable characters can also be upgraded several times over, increasing attributes like stamina, speed, and the like. There are over 300 side challenges to complete, too, with 3 available at any given time. Some are quite easy, while others may take some time to clear. To top it off, each of the environments is capped off with a major boss battle, for which you’ll probably want to save up some coins and visit the shop before tussling with the beast. There is a lot of great new content here that really improves upon the original in significant ways.
The graphics have also undergone a lot of spit polishing, making for an even more visually-pleasing experience. The game retains is vibrant, colorful presentation and the variety of environments is certainly welcome, bringing with them an even more expansive feel than previous locales. The animations are buttery, despite there being well over 100 different creatures on-screen for portions of gameplay. Enemies react to your movements rather than following set patterns, and the amount of gore and bloodshed is remarkable. The soundtrack is also engaging, keeping up with the action and fitting the mood of the game nicely. Controls provide a left stick for movement and a right stick for aiming/firing, though there is an auto-aim option that makes things a little easier. The controls remain as responsive and tight as in the first iteration.
Replay value is good, as you’ll want to keep playing to earn more coins to unlock all of the content, as well as fully upgrade your items and complete the plethora of challenges. However, there doesn’t really appear to be any way to quantify your effectiveness such as through high scores or stars or anything of the sort, which seems a little odd. There is also just the one GameCenter achievement to earn, tasking you with Staying Up Late to Play Minigore. Be warned: There is a nasty little bug that popped up that may suddenly make it impossible to load the game, though an update to fix this has been submitted and should hopefully go live soon. A universal app for $1.99, Minigore 2: Zombies is a fantastic 4.5-Dimple improvement upon a classic.
Minigore 2: Zombies Review,