Tiny Plane, an endless flying game developed by PowPowGames and published by Chillingo, is now available from the app store. Featuring a simple yet appealing graphics style, refreshing game mechanics, and a variety of control options, Tiny Plane is a surprisingly compelling timewaster.
Tiny Plane Pros:
- Simple and appealing graphics reminiscent of MiniSquadron
- Soundtrack is light and whimsical
- Multiple control schemes to fit your style
- Multiplayer option via GameCenter, as well as Hardcore mode
- New planes with bonus attributes unlocked via in-game currency
- GameCenter and Crystal integration for global leaderboards and achievements
Tiny Plane Cons:
- Landing to refuel can be touchy and result in freak crashes
- Coins earned at fairly slow pace, resulting in infrequent plane unlocks
You are piloting a plane through skies full of coins, fruit, speed-boosting hoops, explosive mines, and a handful of power-ups both good and bad. Your goal is to fly as far as possible and collect as many coins as you can, which can be exchanged for different aircraft, each with its own bonus element like fuel efficiency, double coins, invincibility against a specific hazard type, and more. The game ends when you ram into a mine, are downed by a missile, or crash into the ground, which can result from an empty tank or altitude mismanagement. Collected fruit will increase your speed, while shield pickups render mines ineffective and gas can pickups halt your declining gauge for a few moments. Snagging a balloon or a weight will temporarily hinder your ability to move up or down, depending on which of the two you collected. The occasional errant missile can track you down from behind, and freak lightning storm clouds will zap you if you get too close, costing you coins and speed. The ability to land on the ground and top off your tank is a great way to extend your runs, though a rough landing will result in a fireball and a chance to do it all over again. As you progress, the difficulty increases to offer a greater challenge. It is all handled very smoothly and effectively.
The graphics are colorful and simple, reminding us a bit of MiniSquadron. Objects in the sky appear in a variety of configurations and appear to be procedurally generated to allow for a different experience each time you play. A number of helpful indicators will warn you of the approximate location of impending dangers or the need to refuel soon. The soundtrack is cheerful and relaxing. Controls offer a few options, with the default requiring you to touch the left side of the screen to rise and the right side to fall. You can invert these to control the opposites or choose an alternative where you touch the upper half of the screen to ascend and the lower half to descend. We found the default to be adequate, yet oddly challenging to use with proficiency early on. After spending some time with the game, it became much easier, but the first several runs were a bit troublesome for us.
Replay value is terrific, as the chance to beat your best time exists each time you take to the skies. Also, coins aren’t earned at a tremendous pace and you’ll need thousands for each available plane, with no IAP option to buy coins, either. A Hardcore mode is available from the main menu, and Crystal and GameCenter integration bring global leaderboards and achievements into the fray, as well. There is even a multiplayer option for 2-4 players via GameCenter. A universal app for $0.99, Tiny Plane is a very solid 4-Dimple performer.
Tiny Plane Review,