This Could Hurt, a sadistic timing-based platformer developed by Orange Agenda and published by Chillingo, is now available from the app store. Featuring a wealth of devious traps, stringent time limits, and an isometric viewpoint that often leaves us wondering where our main character went, This Could Hurt is one of those games you love to hate.
This Could Hurt Pros:
- Polished presentation and fun animations
- Catchy soundtrack
- Simple tap controls
- Acorns used as in-game currency to purchase consumable power-ups
- GameCenter and Crystal integration for leaderboards and achievements
This Could Hurt Cons:
- Isometric viewpoint hides the character behind some foreground items
- Tiny text and some responsiveness issues lead to frustration
- Timing requirements are too strict
This Could Hurt contains 40 levels spread evenly across 4 environments (Forest, Ruins, Snow, and Lava). Your character continuously moves forward along a fixed path, attempting to make its way through 9 dangerous areas to reach the end point in as little time as possible. The only method of control is your ability to halt your progress by touching your finger to the screen. Traps are activated in a systematic fashion, so learning their patterns is the key to getting through without taking any damage. Getting knocked off of a platform could spell instant death or find you in a secret, hidden area, of which there are nearly a dozen to discover throughout the game. If you get hit too many times, you’ll collapse in a dying heap. Exceeding the timing goal will earn a badge, as will avoiding damage and earning enough points to gain the fantastic bonus. Acorns are earned after each completed level, and you can turn them in for a variety of consumable power-ups to help you achieve your goals. Power-ups are unlocked for use as you find them, and you can purchase up to 2 additional slots to fill. Sadly, some badges can only be earned by using power-ups, as indicated by the in-game hints.
Graphically, This Could Hurt has a polished presentation with great animations and a handful of unique environments. The path is broken into squares, making it easier to judge where to stop. There are a few quirks, though. The isometric viewpoint means that there are plenty of situations where your character disappears behind some foreground item, and some gameplay elements cannot be seen at all. At times, it’s not clear which direction the character will take when stepping off of a floating platform. A pan or zoom ability would go a long way toward mitigating some of these issues, but none is available. The end of level info screen contains very tiny red text that is extremely difficult to read, creating a challenge in determining what is necessary to earn a specific badge. The soundtrack is catchy, and sound effects are useful in helping to judge when to stay and when to go. Controls require simple screen taps to stop, or taps on power-up slots to activate, though we found some responsiveness issues with this aspect of the game.
Replay value is decent, as you’ll need to keep playing to earn enough acorns to purchase power-ups required to snag many of the available badges. In many cases, just completing a level will require a lot of trial-and-error work, as well as memorization of patterns and patience. GameCenter and Crystal integration provides access to global leaderboards and an achievement system, too. Despite masquerading as a clever puzzler, This Could Hurt is a simple rhythm game wrapped in an intriguing package. A universal app for $0.99, This Could Hurt is a solid 3.5-Dimple game.
This Could Hurt Review,