Coco Loco, an Angry Birds-style game developed by Twiitch and published by Chillingo, is now available from the app store. With its confectionery theme felt throughout, Coco Loco is an interesting take on a familiar genre that even offers a few nice twists on the old formula.
Coco Loco Pros:
- Detailed environments and a wide cast of delicious characters
- Familiar drag and tap controls
- Variety of level goals
- Ability to select the order of projectiles
- GameCenter and Crystal integration for global leaderboards and achievements
Coco Loco Cons:
- Relatively quick gameplay with many tutorial-style levels
- No indication of point thresholds needed to earn additional stars
When a couple of marshmallows wander off and find themselves in trouble, it’s up to their friends to put themselves into harm’s way to save their squishy buddies. There are 60 levels to play through across 4 worlds, though many of them feel like tutorial levels, indicating exactly which angle to fire at and when to tap the screen to unleash the power of the airborne. The goals vary, with some levels requiring structures to be demolished, others requiring pals to be blasted out of gelatinous goo, and still others requiring simple contact to save the trapped treats. It’s a nice way to keep things fresh, but it can get a bit confusing, too. One of our favorite aspects was the option to select the order in which we fire the rescuers rather than be locked into a specific pattern. In addition to the tried-and-true marzipan, there are sumos that perform wicked stomp maneuvers, ninjas that slice up anything in range, and exploding ice cream scoops that destroy nearby items. These are just a few of a cast of fun characters. There are even jelly globs that expand in mid-air to power through structures, stop up cocoa leaks, or add extra weight to an element and bring it crashing down. Conservative play has its rewards, giving us bonus points for unflung friends that often lead to 3-star level ratings. Much like Angry Birds, we are given no indication as to what the star thresholds are, which has always been an annoyance to us.
Graphically, Coco Loco features detailed environments that require a good deal of zooming in and out to both enjoy and get a handle on. It can be difficult to tell what the objects are that make up the structures without taking a closer look, though proper aiming usually requires a fully zoomed-out viewpoint. The soundtrack is catchy and pleasant. Controls used the familiar drag back and release mechanics to which we’ve grown accustomed, and effecting Sumo stomps, ninja blasts, and explosions require but a simple screen tap. Replay value is pretty good, as many levels will require additional play to perfect the best shots and earn all 3 stars. The rampant use of humor and the ability to switch up the projectile order also allows you to alter your strategy upon subsequent playthroughs while aiming for better scores. Though the 60 levels move along at a good clip, we had a lot of fun along the way. GameCenter and Crystal integration bring global leaderboards and more than 2 dozen achievements into the fray. A universal app for $0.99, Coco Loco is a solid 4-Dimple homage that’s a treat to play.
Coco Loco Review,