Cut The Rope: Experiments, the follow-up to the ultra-popular physics puzzler from ZeptoLab, is now available from the app store. Featuring a couple of intriguing new gameplay elements and the same terrific presentation that has spawned a slew of GUI look-alikes, Cut The Rope: Experiments delivers another solid set of levels to challenge fans of the cute green monster.
Cut The Rope: Experiments Pros:
- Same terrific cartoon graphics as original
- Same iconic soundtrack
- Responsive and intuitive tap/swipe controls
- Two new game elements
- GameCenter integration for leaderboards and achievements
Cut The Rope: Experiments Cons:
- Doesn’t innovate enough to warrant separate app
- First box doesn’t offer anything we haven’t seen before
Cut The Rope: Experiments launches with 3 boxes containing 25 levels in each, with more expected to be added in future updates. The first box quickly walks you through many of the gameplay elements introduced through the previous iteration, like bubbles, fans, spikes, spiders, etc. The remaining boxes each bring a new element into the fray. The second box allows us to hit a button that fires a rope at the candy, snatching it out of mid-air and directing it through the obstacles toward Om Nom’s salivating mouth. The third box features moveable suction cups that effectively creates dynamic levels that can be rearranged as necessary to feed our scaly friend. Each offers a fun new challenge requiring impeccable timing and nimble fingers to snatch all three stars and satisfy Om Nom’s sweet tooth.
Graphically, Cut The Rope retains its great cartoonish look in all its polished glory. The colorful levels, outstanding level design, smooth animations, and great physics combine for a highly enjoyable and addicting experience. The soundtrack is the same as the first game, and we wouldn’t have it any other way, as any other track would just seem out of place at this point. Controls use the same tapping and swiping mechanics as the first, allowing you to interact with all of the level elements with ease. While we always expect some significant innovation in a new version of a game, we were a little disappointed that this was launched as a separate app rather than an update to the original. Fewer icons on our iDevices is always appreciated, especially when the two offer virtually the same content. This almost feels like it should have been an IAP rather than a new app, but either way, we are excited to have new content to work through and enjoy.
Replay value is good, provided you struggle to earn all three stars on many of the levels. Once you do accomplish this task, there isn’t a lot of reason to keep coming back for more. GameCenter integration does offers global leaderboards and achievements, so attempting to best your buds or earn each achievement can pull you back in for the occasional session. Coming in at the same $0.99 price point as the original (or $1.99 for the HD version), Om Nom continues his assault on the app store charts and takes home another well-deserved 4.5-Dimple score.
Cut The Rope: Experiments Review,