Storm in a Teacup, a cute platformer developed by Cobra Mobile and published by Chillingo, is now available from the app store. Featuring fairytale-style gameplay and plenty of collectibles along the way, Storm in a Teacup provides a sweet experience for gamers of all ages.
Storm in a Teacup Pros:
- Sweet storybook-inspired art style
- Cheery and upbeat soundtrack
- Simple controls with rechargeable jump boost
- Interesting puzzle design with lots of collectibles
- GameCenter and Crystal integration for leaderboards and over a dozen achievements
Storm in a Teacup Cons:
- Floaty physics can be difficult to get used to
- Difficulty progression seems a bit off
There are 40 levels of gameplay in Story mode, as well as an unlockable Survival mode. Each level is quite short, containing a number of sugar cubes for you to collect, a hidden sticker to snag, enemies to avoid, and a goal to reach as quickly as possible. You play as Storm, a little guy in a magical teacup that transports him around the level. His brother, Cloud, has created these bizarre worlds full of dangerous obstacles that Storm must traverse. He is able to get around by using a rechargeable boost power, giving him a floaty feel as he aims to reach higher platforms and leap short gaps. It all makes for a fairly simplistic game whose challenge is found in attempting to meet all requirements without dying. There are a number of puzzle elements that you must solve, and the physics-based gameplay will give you fits almost as much as giggles.
Graphically, the Retina Display support brings a crispness and clarity to the colorful and vivid world that Storm inhabits. The level design creates an atmosphere that requires trial-and-error as you explore out-of-the-way places and learn of new dangers, often the hard way. The soundtrack is upbeat and kid-friendly, providing an appropriate backdrop for the storybook-inspired look of the game. The controls utilize a left and right arrow for movement and a boost button to launch Storm into the air. This boost power lasts only a short time, but is also rechargeable, which may even give you the ability to boost again before you hit the ground. Learning to handle the floaty, sometimes unwieldy, physics can be a challenge, as we’ve spent much time falling off of platforms and trying to re-reach areas that we never meant to leave in the first place. The controls seem to be responsive enough, but they certainly take some getting used to.
Replay value is good, as many levels will require multiple playthoughs to grab all of the collectibles or to post a time, which only occurs if you complete the board without dying. GameCenter and Crystal integration bring survival leaderboards and more than a dozen achievements into the fray. A universal app at $0.99, Storm in a Teacup is a solid 4-Dimple offering.
Storm in a Teacup Review,