A Moon For The Sky, Bulkypix’s new high score high-riser, is available from the app store. Featuring endless and time-based modes, as well as unlockable customization options, this game has the guts to back up its pretty face.
A Moon For The Sky Pros:
- Fun, addictive gameplay
- Cute customizations
- Great graphical presentation
- Easy-to-use control system
- Plenty of power-ups and obstacles
- GameCenter integration for global leaderboards
A Moon For The Sky Cons:
- IAP annoyances
- Leaderboards can be skewed by players who purchase lots of hearts
- Some short lines not recognized
A Moon For The Sky tasks you with drawing lines that act as temporary trampolines to propel a moon as high into the sky as possible. If the moon falls below the bottom of the screen, you lose. There is a No Limit endless mode that allows you to keep gaining height until you miss the moon. There is also an Adventure mode that consists of 18 levels across 3 campaigns of increasing difficulty. The goal here is to reach the end line faster than the target time. You earn bronze, silver, gold, or platinum medals based on your ability to best the preset times. Based on your performances in either mode, you can also earn BulkyBucks, the in-game currency that allows you to purchase access to the latter campaigns, as well as continuations in Endless mode and new moons from the Shop. The moon and its attached badge are both customizable, with new badges being earned through the acquisition of medals in Adventure mode. You can also obtain large quantities of BulkyBucks through IAP if you desire.
While the customizations are simply for show, there are several power-ups that can be found throughout the levels that will impact your performance. Some can alter the timer, while others give you a speed boost, transport you great distances, or draw in surrounding stars like a magnet. Some will make your moon very large, which makes keeping it away from the screen bottom a more difficult task. There are UFO’s around the board that will whisk you away for a couple of seconds before dropping you back in the same area, effectively pausing your ascent momentarily. Stationary blocks placed throughout the levels can act as ceilings while climbing or can slow your descent when falling. Wind machines can alter your path, while other objects can propel you mightily. As you rise, you must constantly be drawing lines beneath the moon. The smaller the line, the higher the moon will be boosted. Long lines don’t give the moon a great push.
Graphically, the game has a very pleasant and appealing night sky look, with hues of blues, bright shining stars, and shapes carved into the clouds. We often found ourselves enjoying the scenery and forgetting to get our lines drawn. The soundtrack is catchy and fitting for the game’s style without distracting from the gameplay. Controls are touch-based and simply require a finger swipe. Though the shortest lines are the best, the game did seem to struggle at times with recognizing some of our shortest strokes, which would cost us that session.
Replay value is pretty good, as with most high score challenges. You always feel like there is room for improvement. We were a bit annoyed that we couldn’t see our heart total on No Limit, but must instead rely on the character who appears after we fall off the screen to offer us a heart or the opportunity to purchase one. GameCenter integration does bring global leaderboards for No Limit mode, so that you can compete against other players to see how high you can get your moon. Clearly, those who are willing to pay more can snag more hearts and extend their endless run far beyond those who don’t want to spend extra money, so the leaderboards should reflect this by creating separate boards based on the number of hearts used. Otherwise, the comparison is severely skewed and doesn’t offer a fair comparison. For $0.99, it’s a fun game despite the IAP. A Moon For The Sky is a 4-Dimple pick-up-and-play star.
A Moon For The Sky Review,