
Veteran iPhone publisher Chillingo is bringing the popular PC hit Cogs to the iPhone this January. The premise of Cogs is to “build machines from sliding tiles.” Chillingo and developer Lazy 8 Studios also add:
Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Lazy 8 Studios believes that Puzzle fans aren’t getting their fair share. Every year, gaming hardware gets more and more powerful. Mid-range computers can render tens of thousands of polygons at 60 frames per second and the big studios are using all of that power to create incredibly realistic, compelling experiences.
Cogs has already been a success on the PC, but players and reviewers unanimously agree: We want this kind of sophisticated puzzle game on our iPhones. They’ll get their wish in January 2010.


We’ll see how this puzzler does on the iPhone. From the screenshots it looks good, but not exceptionally better than other puzzle games we’ve reviewed. Gameplay will be the determining factor, no doubt. We’re looking forward to release day in January.

